Blog
What Is a Software Factory?
I explore how human supervision and quality checks can make software factories useful, and how AI can help build dependable, code-based machinery that lets smaller teams do more.
Software engineer and systems architect, currently developing new technology to solve the challenges of building multiplayer games.
I design and build software, from the first idea to the systems that bring it to life. Here I share what I’m working on and what I learn along the way.
The asteroid field around this page is a shared game built with my open-source Rust libraries, ConTime and Minbin. Watch, click to add an asteroid, or join in and take control of a ship.
The shared game is unavailable right now.
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A little about me
I’m a software engineer and systems architect with 15 years of experience building products and platforms, from internal business systems to enterprise software and startups. I’ve worked across Norway, Japan and international teams, taking ideas from the first conversation through to release.
I also build open-source software, including ConTime and Minbin, and share the tools I create along the way.
Currently, I’m developing a multiplayer game engine and using it to build Arcanex Online, a game designed for thousands of concurrent players in a shared, persistent world.
Blog
I explore how human supervision and quality checks can make software factories useful, and how AI can help build dependable, code-based machinery that lets smaller teams do more.